AI Insights · Timothy · April 2022
Top 5 Theme Parks Games on Android in Luxembourg - Q1 2022
Discover the performance of the top 5 theme parks games on Android in Luxembourg during Q1 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 theme parks games on the Android platform in Luxembourg showed varied performance trends in terms of downloads, revenue, and active users. The data provided by Sensor Tower offers valuable insights into the market dynamics for these applications.
Disney Magic Kingdoms by Gameloft SE observed fluctuating weekly revenue, starting at around $46 at the end of December and peaking at approximately $72 in the first week of January. However, revenue saw a significant drop, reaching as low as $1 by the end of February, before recovering slightly to $37 in the last week of March. Weekly downloads experienced a similar trend, starting the quarter with 16K and dipping to a low of 3K by the end of February, finally ending with 9K in the last week of March. Active users fluctuated throughout the quarter, beginning at 69K and ending at 72K.
Disney Wonderful Worlds from Ludia Inc. had a modest performance in terms of weekly revenue, which peaked at $17 in the first week of January and saw occasional increases, such as $10 in mid-January and $7 at the end of February. Weekly downloads started at 30K in late December but significantly dropped to 1K by the end of January, recovering slightly to 7K by the end of March. Active users decreased progressively from 56K at the end of December to 0 by mid-March.
Atari, Inc.'s RollerCoaster Tycoon Touch showed a peak in weekly revenue at $31 in the first week of January but had no significant revenue for most of the remaining quarter. Downloads varied, starting strong at 17K in late December but dropping to single digits by the end of the quarter. Active users also saw a decline from 51K at the end of December to 10K by mid-March.
Idle Theme Park Tycoon by Codigames had a steady but low revenue performance, peaking at $13 in early February. Downloads started at 34K in late December and gradually decreased to 11K by the end of March. Active users saw a notable decline from 152K at the end of December to 75K by the end of March.
Lastly, RollerCoaster Tycoon® Classic also from Atari, Inc. had minimal weekly revenue, peaking at $10 in mid-January. Downloads started at 9K in late December but dropped to 0 by mid-January. No active users data was available for this game.
For more detailed insights and data, visit Sensor Tower.